What is MetricsCat
The service provides to you data about app markets:
keywords and positions,
reviews and reviewers,
competitors and customer analytics
keywords and positions,
reviews and reviewers,
competitors and customer analytics
Reviews Timeline
Languages
Reviews - 2747
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Needs Improvements!! Needs Improvements!!This game is great at first until you get better. Then everything breaks apart. Almost every chancellor from each server gather together to complain! The devs are very greedy to the point where players start boycotting!! Issues/Improvement To: WOT Developers and Apple From: The United Chancellor’s Council Re: Unfair Practices, Fraud, and Suggestions For Further Game Development Here are a few of the severe programming errors that have resulted in regular loss for players and constitute as fraud: · Bubbles disappearing before scheduled after being paid for resulting in loss. · Gems disappearing from game accounts or being charged to Apple accounts without authorization. · Troops disappearing in large quantities without reason, notice, or replacement. · Lack of Proper notifications of game changes such as world merges or babel strength increases. · Merging worlds and deleting accounts players spent time and money on without proper compensation. · Warnings put on game such as NC-17 since the game has multiple chats with no censorship and has high monetary demands unsuitable for children. · The complete lack of respect, understanding, compensation, and explanations for damage caused by the WOT developers. The following is a list of issues that gamers feel creates an unsafe playing field for those who cannot afford to pay the exorbitant amounts of real money in order to continue to advance in the game. · Refusing to offer necessary items for purchase by gold or by gems that are necessary to advance in the game (such as Emeralds, Bodhi Gems, and Rubies for hero development past level 200). · No limited events offered in months. · Lack of variety in solo events (kill-a-thon to heal-a-thon). · Different rules and scoring in different worlds and the lack of scoring rules displayed. · The complete lack of available information buttons on new items (armor, items in shops, dragons, etc.) · Inconsistent Reward Systems such as Mausoleums (when a lv 3 gives eggs but a lv 6 barely gives 1k in gold but takes 4 times the effort to destroy). · Illogical pricing of items (some items do the same thing but are 4 times as expensive). · Lack of consistency overall. The game, together with game engine, is out of balance due to many changes (add-ons that have bent the original game out of shape). · Healing durations are too long. · Remove attack buttons on farming tiles. · No confirmation buttons installed for gem, gold, speedup, and other in game purchases so it can't be done by accident. Proposals and Ideas to Keep Gamers: · Bubble restrictions and cool down periods - if you attack someone you should be unable to buy a bubble for at least 15 minutes so that members have a chance to fight back. · Creating reigns among worlds so that noobs can learn together and gemmers can compete against each other in events giving everyone a fair chance instead of gemmers bullying noobs and everyone getting bored or fed up and quitting. · Lower pricing of gem packages by 50%. · Bring back gem tiles, battlefields, and tribes for those who do not have Dragon Valley. · Use commas or consistency in quantities so that members don't get confused. · Better rewards and more diverse rewards offered during events. · Make goal 1 achievable by all so smaller players can participate in events. · Create a gem purchased history page so that there is a record of purchases other than a bank statement or apple invoice. · A designated Dev in every world to be available for contact on any current issue. · The option to hand pick gem package bonuses. · Dead cities (no activity over 2 weeks) become hidden on map until players log back in. · World Merge announcements made at least 1 week before the merge. · Items from merging worlds, they may be combined or some may be deleted, or only a max number are carried over, but players shouldn’t lose entire accounts for nothing. · A mandatory 24 hour bubble on all players and relics following a merge to give players time to adjust. · 1st worlds should not merge. · An in alliance bogey shop for players to share items with intended recipients. · Larger ress tiles. Play imbalance is what drives players out of the game. Some will find that the game isn't for them, and these tend to leave very early, and max within 2 months of the game. For the remaining active players, they leave when the game becomes too frustrating or too difficult - this is true for any game not just wot. We have invested our time and money into this game and as investors we expect our opinions and problems to be acknowledged.
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Beware-not as advertised Beware-not as advertisedThe devs have ruined the game for many. Dragons? Only in some worlds. Gameplay is inconsistent, expensive and devs change requirements to advance on a whim making it almost to advance to higher levels in less than a year or so unless you spend massive sums of money-as in hundreds of dollars. They merge worlds, and if you have cities in all, only gets kept-even if you spent money to develop others. Go to a game where devs respect players. If you doubt, create a city in an established world-not the default new user one, and ask the players who have been in awhile. Leaving in droves.
Ratings -
2901
ratings
1456
752
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App History
- Update v1.3->v1.5about 10 years ago
- Update v1.2->v1.3over 10 years ago
- Update v1.1->v1.2over 10 years ago
- Update v1.0->v1.1over 10 years ago
- Releaseover 10 years ago
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